Fire Coin
Ice Coin
Energy Coin
Water Coin
Earth Coin
Air Coin
Nature Coin
Ghost Coin
Light Coin
Dark Coin
Ore Coin
Slime Coin
Time Coin
Space Coin
Dragon Coin


Sound test feature

Mikkoku boasts a large number of support characters whom you can recruit for your castle. The first of these that you'll be able to recruit (as early as Chapter 7) is the pianist Alberto.

By recruiting Alberto, you'll gain access to the sound test feature of the game. In here you'll be able to listen to songs from throughout the game and even set one as the default background music for your own castle.

Every +/- 4 chapters, 10 new songs will be added to the selection.

Mikkoku news

by Tom, 2017-08-27

Facebook and Twitter

As the launch date of Mikkoku is slowly coming closer, I've decided it is time to create corresponding Facebook and Twitter pages. These should allow me to keep in touch my target audience on a more regular basis :).

Please help me create awareness for the project and like Mikkoku's Facebook page and/or follow Mikkoku's Twitter account! Hyperlinks to this website ( are also very much appreciated.

by Tom, 2017-08-20

Realistic maps

I designed some "realistic" maps to accompany some of the more complex locations in the game. Below are some examples of the Endless Swamps and Rainfall Forest.

I'm unsure yet as to whether (or how) I'm going to use these in the actual game itself, but at the very least I'll add them to the Mikkoku site for players to view and use them :).

Mikkoku news

by Tom, 2017-08-19

The Cartographer

I've added another video to the videos section of the site. This video gives a preview of an upcoming character: a cartographer who sells you a number of (mini-)maps at various points the game. Go check it out!

by Tom, 2017-08-16

New site!

I'm pleased to announce that I've finished the new site for my game project, Mikkoku. The new look and feel is much closer to that of the game itself. Special thanks go out to Wieke for drawing the Photoshop design and Hugo for once again providing the hosting.

The new site is also much better technically, seeing as my web development skills have grown significantly over the past few years. The entire site uses the popular PHP MVC framework Laravel at its core. In addition I've used jQuery, Bootstrap and several AJAX call to provide a more integrated, more fun experience on the front-end. Each part of the site should offer vastly different content and "gamification" elements, providing for a fresh and varied experience across the board. Special attention has been given to mobile devices as well.

Please check out the new Database section for some detailed lists of all weapons, shields, armour and helms in the game. Clicking on an item will reveal even more information about it. In addition, it's worth mentioning that the Screenshots section does no longer show a number of random screenshots but rather all of them, split over multiple pages.

by Tom, 2017-04-08

The last countries

I've finally finished writing the summaries for all major areas/countries in the game. Phew! Go visit The World page to read all about the City-state of Alekrypol, the Domain of the Elves, the Domain of the Night Elves, the Kingdom of Horbrok, the City-state of Wu, the Old Seaside Fortress, the Nameless Swamps and last but not least the Dwarven Kingdom!

Correspondingly, I've also updated the Screenshots section with lots of new screenshots.

by Tom, 2017-04-02