The final dungeon of Mikkoku - Diablos' Dungeon - will pit you against a number of horrific fiends. The most important of these are of course Diablos himself and the other demon overlords such as Nefastignum, Balexcidium and Trituvatias.
But these are certainly not the only boss battles you'll have to deal with.
by Tom, 2017-11-12
The final dungeon of Mikkoku will feature four parties working together simultaneously, navigating through the dungeon, solving puzzles and fighting bosses. All characters you take with you (with the exception of the main character) will be entirely up to you. Each party will features 4 active characters and 1 support character.
After two weekends of hard work I've completed the system that allows you to form (and change) these four parties. Mind you, RPG Maker 2003 is not very friendly when it comes to adding "advanced" features like this, so it was much more difficult than you might think.
by Tom, 2017-09-17
As you're aware of, Mikkoku consists of a huge playable cast. Most characters will join your party at various points throughout the game and sometimes you'll even have to control several parties simultaneously. In other words, it's wise to level up more characters than just your top picks.
Sounds like a lot of work, right? Well, not really. Mikkoku utilizes several ways to make sure that nobody lags behind. But the feature that probably stands out most is the training mode which becomes available after recruiting the mysterious Fatima.
By talking to her you can choose to simulate enemy encounters from previous dungeons you've explored, without having to take the trouble of traveling there yourself. Now isn't that convenient?
by Tom, 2017-09-02
Sound test feature
Mikkoku boasts a large number of support characters whom you can recruit for your castle. The first of these that you'll be able to recruit (as early as Chapter 7) is the pianist Alberto.
By recruiting Alberto, you'll gain access to the sound test feature of the game. In here you'll be able to listen to songs from throughout the game and even set one as the default background music for your own castle.
Every +/- 4 chapters, 10 new songs will be added to the selection.
by Tom, 2017-08-27
Facebook and Twitter
As the launch date of Mikkoku is slowly coming closer, I've decided it is time to create corresponding Facebook and Twitter pages. These should allow me to keep in touch my target audience on a more regular basis :).
Please help me create awareness for the project and like Mikkoku's Facebook page and/or follow Mikkoku's Twitter account! Hyperlinks to this website (http://www.mikkoku.org) are also very much appreciated.
by Tom, 2017-08-20
I designed some "realistic" maps to accompany some of the more complex locations in the game. Below are some examples of the Endless Swamps and Rainfall Forest.
I'm unsure yet as to whether (or how) I'm going to use these in the actual game itself, but at the very least I'll add them to the Mikkoku site for players to view and use them :).